Console Shock EP97 Video Game Preservation

Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! As we move through the video game console generations, the conversation around video game preservation is becoming more and more important.

Should video game creators and publishers make more of an effort to make their old games available on the latest hardware?

Should backwards compatibility covering multiple previous systems be demanded? Al joins us as we contemplate all of the above and more!

– The importance of collecting original copies to preserve video game history. – Modern day one patches potentially rendering physical discs useless in the future. – How can we recreate unique arcade experiences like light gun games at home? – Replicating the CRT experience, is it worth it?

– Are modern video game retro compilation releases doing enough? – Should original versions of games remain available when a remake is released?

– Do we need modern consoles to support and play the physical media of older systems? – Could the previous and current gen Xbox and PlayStation systems be the most forward compatible ever?

*Apologies for the slightly janky audio on this episode, our streaming software was having an off day!* Intro/Outro Music – Hiding (Kage-Maru Stage Theme) – Virtua Fighter 3tb (1997/1998) – Arcade / Sega Dreamcast – Composer(s): Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji

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