Console Shock EP 98 Mario Series

Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast!

Being from the UK, we probably had a different introduction and experience with the Mario series during its 8-bit and 16-bit eras then our American and Japanese friends.

Did the early games really register over here while we had our heads buried in microcomputers? Listen on to find out! – A slightly random warm-up chat about the Northern Ireland national football team! – EA dropping the FIFA name and license, does it matter?

– Some thoughts on the first Gears of War. –

Our earliest introductions to the Mario character via store kioks, the cartoon and a sticker album!

– Finally experiencing the Mario series for the first time via the Game Boy and Super Mario Land.

– The UK ‘Golden Age’ of Mario games with a flurry of releases from 1989 -1995. – Playing the original Super Mario Bros on NES during the consoles mid-90s twilight years.

– The incredible Super Mario 64 and the lasting impact it had.

– How the series progressed in the 2000s with games that hit the Gamecube, DS and Wii. Intro/Outro Music – Underground – Super Mario World 2: Yoshi’s Island (1995) – Super Nintendo – Composer(s): Koji Kondo

Console Shock EP97 Video Game Preservation

Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! As we move through the video game console generations, the conversation around video game preservation is becoming more and more important.

Should video game creators and publishers make more of an effort to make their old games available on the latest hardware?

Should backwards compatibility covering multiple previous systems be demanded? Al joins us as we contemplate all of the above and more!

– The importance of collecting original copies to preserve video game history. – Modern day one patches potentially rendering physical discs useless in the future. – How can we recreate unique arcade experiences like light gun games at home? – Replicating the CRT experience, is it worth it?

– Are modern video game retro compilation releases doing enough? – Should original versions of games remain available when a remake is released?

– Do we need modern consoles to support and play the physical media of older systems? – Could the previous and current gen Xbox and PlayStation systems be the most forward compatible ever?

*Apologies for the slightly janky audio on this episode, our streaming software was having an off day!* Intro/Outro Music – Hiding (Kage-Maru Stage Theme) – Virtua Fighter 3tb (1997/1998) – Arcade / Sega Dreamcast – Composer(s): Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji